Evaluating STEAM Experiences
Amy Holcomb2019-08-30T12:21:41-06:00Earlier this month I participated in a forum about library makerspaces and how we evaluate engagement and measure success. Since my library’s equivalent of a makerspace is STEAM focused, I used my time at the forum to reflect on how I have been evaluating the BOOMbox and related STEAM programming for youth. End of Shift Report used to collect data. When the BOOMbox opened in November of 2014, we had evaluation methods in place. We asked learners to complete a participation survey after every visit and the survey questions aligned to the goals of the BOOMbox: peer learning and [...]